AI Insights · Timothy · January 2023
Top 5 io Games on iOS in Spain for Q4 2022
Explore the performance trends of the top 5 io games on iOS in Spain during Q4 2022, including [Snake.io - Fun Online Snake](https://app.sensortower.com/overview/1104692136?country=US), [slither.io](https://app.sensortower.com/overview/1091944550?country=US), [Paper.io 2](https://app.sensortower.com/overview/1423046460?country=US), [State.io - Conquer the World](https://app.sensortower.com/overview/1559032748?country=US), and [Hole.io](https://app.sensortower.com/overview/1389111413?country=US).
In Q4 2022, the top 5 io games on iOS in Spain demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's performance.
Snake.io - Fun Online Snake saw a notable increase in weekly downloads, starting at around 2.2K in late September and peaking at approximately 6.3K by the end of December. Weekly revenue fluctuated, reaching a high of $33 in the final week. The game's weekly active users also showed growth, climbing from 18.8K to nearly 29.6K by the quarter’s end.
slither.io experienced a varied trend in weekly downloads, starting at 4.4K and ending at 4.2K. Despite a low weekly revenue, the game maintained a steady number of weekly active users, increasing from around 17.5K to 24.3K over the quarter.
Paper.io 2 demonstrated consistent growth in weekly downloads, starting from 1.1K and reaching up to 4.5K by the end of December. Weekly revenue saw fluctuations, peaking at $34 in the last week. The game’s weekly active users also increased from 9K to 15.5K throughout the quarter.
State.io - Conquer the World showed an upward trend in weekly downloads, starting at 436 and reaching 1.7K by the end of December. Weekly revenue saw a peak of $42 in the final week. The active users fluctuated slightly but remained relatively stable around 1.7K to 2K throughout the quarter.
Hole.io experienced a rise in weekly downloads, with numbers starting at 633 and reaching 2K by early December, ending the quarter at 1.4K. Weekly revenue peaked at $64 mid-quarter and saw a high of $51 in the week before Christmas. Active users showed a steady increase, growing from 14K to 18.4K by early December before slightly decreasing to around 15K at the quarter’s end.
These insights are based on data from Sensor Tower. For more in-depth analysis and insights, visit Sensor Tower's website.